Unwrella 4 comes with the integrated “UV-Packer” technology, allowing artists to manage massive geometry structures and turn them fast into optimally packed UV results. The principal and the the most valuable improvement in Unwrella 4 are the completely new, advanced and superb UV packing features. Each of them is developed to optimally unfold even the most chaotic topologies. Organic, hard surface and projection unwrapping. Unwrella offers 3 unwrapping modes for optimal results: The new normality in 3D are no longer low-poly models, but extremely high-poly assets: There is no need for manually placed seams, there is no need to arrange UV chunks or to shift UV tiles around. Unwrella is designed to relieve 3D artists and studios from tedious manual UV work in order to quickly deliver quality unwraps in the fastest possible way. Its uniqueness is dealing with irregular or complex 3D geometries, which can not be unfolded manually. Unwrella is a plugin for Autodesk 3ds Max and Maya for solving the problems of generating UVs for Arch-Viz, mass game assets, industrial geometries, photogrammetry, kit-bash and sculpting markets.
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